Video games have traditionally been used as a fun and colourful way to escape the mundane realities of everyday life. Gaming offers people the chance to live out fantasies and step into the shoes of somebody or something completely different. Gamers have become military commanders, sports stars, badass fighters, plucky plumbers and even blobs of goo (with no shoes), and players have been tasked with everything from shooting down hordes of alien invaders, to rescuing a princess who has been koopa-kidnapped for the hundredth time.
Games are increasingly being used to educate, enhance, train and recruit, in both the high street titles that we see topping the charts and within schools and professional organisations that are keen to find new ways to engage the minds of staff and students (one of the main problems with traditional learning has been a lack of learner engagmente). The key to success for the educational videogame is realism and immersion. The main objective is to augment the awareness of the topic and to give teachers and professors a tool that they could use through the “learning by doing” principle and “learning by using” because it makes possible to use their skills.
One of kind of game is the ‘serious games’ and dramatically transform levels of learner engagement whilst dealing with serious issues.” Many serious game use role playing in a simulated environment as a mechanism for training and development and the simulation of situations and environments is a common component in nearly all serious games. Simulation generally refer to an industry or job specific application in which technology has been custom developed for that specific training need, with an implication that the equipment and software could be quite expensive.
– Innovation and creativity,
– problem recognition and solving,
– risk taking,
– personal skills and team working,
– charisma and vision,
– communication skills
TYPES of GAMES:
– Role playing
– Puzzle and Quizzes
– Decision tree
– Social network
– Team building