Web & 3D Animations

Posts tagged “virtualworld

VI International Conference Athens

Athens  3, 4 October 2013

The conference, organized under the patronage of the Ministry of Education, Culture and Sports of Greece, has explored the role of digital technologies in the offer of the new learning opportunities while maintaining a high standard of quality of university education. The reform of the various national education systems will be the starting point for a lively debate on the social, economic, institutional and pedagogical change that involves models and teaching methodologies in their entirety.

I attended the Conference as Lecturer, my session was about “the Social network: opportunities for professional training and disadvataged classes”

The production structure of our country does not encourage investment in training due to the economic crisis that characterizes Europe in this historical moment impacting on economic profit and also on the future always had. Continuing education is important to the continued growth of staff and to support individuals in their relocation and in their re-entry into the labor market. The social network can be evaluated as a learning tool and can be a solution to address the problems in the world of professional training in a period in which the work system suffers from deficiencies economic and productive. In this moment of economic crisis the social network could help The  Lifelong Learning as required in the current Learning Society: – graduates, the disabled  and disadvantage unaudited (ex convicts, former drug addicts), – senior who want grow up in their career. To do so is necessary to make ” Peer production or production work” that is get when a mass of people and companies working through an “open” approach to promote the innovation and growth in   their sector.

If you want read the paper write me please.



The Videogames:

I say about it that given a potential electronic heaven where all our wishes could be granted, we have opted to create starkly unequal worlds, where there’ll never be enough mystic swords for everyone? I don’t know. I know that we can create different tools for every need, problem,question,life and with this technology it can possible investigate the ways to solve problems searching right strategies.

Games have been ignored or fretted over too much like television, film, and even reading before them, they’re a victim of our recurring fear that new technologies offer “a perilous, even sinful, amount of ease”.

But our hunger for playfulness is actually a positive sign: in these imaginary worlds we can both escape and strengthen ourselves. The games we create can be both “a critique of what is lacking in many lives”, and “a channel through which those lives might be changed where we can create the opportunity to improve our abilities.

For that perspective, the APP ABility http://digilander.libero.it/ability.app/ will be a important cue for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical toward to the technologies that improves cognitive abilities and professional skills.