I say about it that given a potential electronic heaven where all our wishes could be granted, we have opted to create starkly unequal worlds, where there’ll never be enough mystic swords for everyone? I don’t know. I know that we can create different tools for every need, problem,question,life and with this technology it can possible investigate the ways to solve problems searching right strategies.
Games have been ignored or fretted over too much like television, film, and even reading before them, they’re a victim of our recurring fear that new technologies offer “a perilous, even sinful, amount of ease”.
But our hunger for playfulness is actually a positive sign: in these imaginary worlds we can both escape and strengthen ourselves. The games we create can be both “a critique of what is lacking in many lives”, and “a channel through which those lives might be changed where we can create the opportunity to improve our abilities.
For that perspective, the APP ABility http://digilander.libero.it/ability.app/ will be a important cue for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical toward to the technologies that improves cognitive abilities and professional skills.